Portable VAR for a top European basketball league — no broadcast truck required
We brought RRM to LKL headquarters and then straight to the court — one touchscreen, instant replay, and a federation convinced.
We brought RRM to LKL headquarters and then straight to the court — one touchscreen, instant replay, and a federation convinced.
We demonstrated RRM live at an LKL game the day after presenting it at federation headquarters — and the relationship that followed put RRM into every basketball game in Lithuania.
This was the first live demonstration of RRM to a top European basketball federation, and the proof that portable video review does not need broadcast-scale infrastructure to be federation-grade.
LKL is Lithuania's top-tier basketball league — one of the most competitive in Europe. Like every federation running live officiating, they faced a real problem: video review exists at the highest level of the sport, but the infrastructure that normally delivers it assumes a full broadcast setup, a technical crew, and a budget to match. For mid-tier leagues, that has always meant doing without.
We travelled to Vilnius to make a straightforward case: VAR does not have to be complicated. One touchscreen. Instant slow-motion replay. A workflow a referee can operate without any technical support. That was the pitch — and the next day, we proved it courtside at a live league game.
We opened with a sit-down at LKL HQ in Vilnius, walking federation leadership through RRM's core concept. The argument was simple: a referee should be able to call up any angle, in slow motion, in the time it takes to unlock a phone. No menus. No technical intermediary. One decision, one touch.
The following day, we took RRM to a live LKL game and ran the system exactly as it would operate in a real match — instant replay, multi-angle review, touchscreen control, all courtside. Federation leadership saw it working under actual game conditions, not in a controlled demo room.
VAR does not need to be complicated — one touchscreen, no more steps than a smartphone.
Kostiantyn Moseichenko — Well Run










LKL leadership received the demonstration positively — and then the relationship moved forward. Further demonstrations followed, and ultimately a full system sale. RRM went on to support all basketball games in Lithuania.
That outcome validated the core proposition behind RRM: federation-grade video review, in a system compact enough to travel in a bag and simple enough for referees to operate alone. The Vilnius visit was the opening move.
RRM (Referee Repeat Machine) is a portable video-review system built from the replay layer of APEX OS. It delivers instant slow-motion replay and multi-angle review through a single touchscreen, with no broadcast infrastructure, no technical crew on site, and no menus to navigate — just the review a referee needs, when they need it.
Yes. That is the design principle. The LKL demonstration was built around this: referees operating the system themselves, courtside, during a live game. No technician required at the table.
That is exactly where RRM was built to work. The LKL engagement was chosen specifically to prove the point — a top European league, a live match environment, no broadcast-scale setup. The system travels compactly and deploys courtside.
The demonstration opened a longer engagement with LKL. Further demonstrations followed, and ultimately a full system sale — with RRM going on to support all basketball games in Lithuania.
The service behind this case
RRM is one part of the owned technology stack Well Run builds for sports federations and leagues — alongside APEX OS and Restream ME. Built for our own productions, and available for yours.
Tell us the setup and we will show you what RRM looks like in your environment — no broadcast infrastructure assumed.